Acolyte of Chuck Norris


Level KXP Spells
TH
10(none)+0
22(none)+1
34(none)+2
47.5(none)+3
512.5(none)+4
620(none)+5
735(none)+6
860(none)+7
990(none)+8
10125(none)+9
11200(none)+10
12300(none)+11
13750(none)+12
141150(none)+13
151550(none)+14
161950(none)+15
172350(none)+16
182750(none)+17
193150(none)+18
203550(none)+19
213950(none)+20
224350(none)+21
234750(none)+22
245150(none)+23
255550(none)+24
265950(none)+25
276350(none)+26
286750(none)+27
297150(none)+28
307550(none)+29
317950(none)+30
328350(none)+31
338750(none)+32
349150(none)+33
359550(none)+34
369950(none)+35
Requisites:Str 18, Con 16
Alignment:any G
HD/level:1d8
Weapon Prof.:3+level/3
To Hit Table:War
Save Table:0+level ++ 1
Reference:RDM
Groups:Warrior, Rogue
Complexity:CF=2
Gets 60 rogue points per level.
Each level: Choose a species enemy. You get +4 TH and x+1 dmg vs. that enemy. You may pick the same species more than once.
Level 1,2,3,4: Pick Judo, Jujutsu, Karate, or Tae Kwon Do martial arts style. You have it.
Level 1: 0, LVL/d: Be immune to a SEL = LVL status effect for the rest of the day.
Level 1: 0, 1/reset: Roll LVL%. If made, you may claim an extraordinary circumstance and
apply one of the random facts about Chuck Norris to the game! DM determines result.
Level 27¶: You may mix in a class from War or Rog Group.
Level 27¶: +1 Random Player Pick.
Lvl Scout Ability | -50% | -100% | -150% Act Base Penalty Bonus
1Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)V0Dex-13Dex-17
1Move Silently || Immovability | Avoid ClairnasienceV5Dex-14Dex-17
1Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/MirrorsV0Dex-12Dex-17
1Spying || Reflecting Pool- || F5Int-12Int-15
1Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-AirV55Str-10Str-14
1Any Rogue 1 ability----
2Evasion (0, make by 5% per amount hit: no dmg from weapon)V10Dex-11Dex-15
3Disguise | Alter AppearanceM25Chr-11Chr-13
4Invisibility | Improved InvisibilityM0Int-13Int-18
4Distraction | Mislead | Forget | Mirage ArcanaM15Wis-13Wis-16
5Legend Lore | Identify0 | M0Int-13Int-15
6Read Languages | Decipher CodeM0Int-9Int-14
6All-Around Sight | Locate Object | Treasure FindingM25Wis-15Wis-19
7Identity Penetration | False Seeing | True SeeingMM5Wis-11Wis-19
8Free Action / Remove Paralysis / Remove DominationP5Con-8Con-16
10Sending | DemandM10Int-9Int-12
12Teleport | Teleport without Error || Teleport Other to Self (no save)M5Int-16Int-17
18Psychic Impersonation || Soul/Spirit Impersonation-15Wis-9Wis-14
27Astral SpellMMM40Int-18Int-24