| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +0 |
| 2 | 2 | (none) | +1 |
| 3 | 4 | (none) | +2 |
| 4 | 7.5 | (none) | +3 |
| 5 | 12.5 | (none) | +4 |
| 6 | 20 | (none) | +5 |
| 7 | 35 | (none) | +6 |
| 8 | 60 | (none) | +7 |
| 9 | 90 | (none) | +8 |
| 10 | 125 | (none) | +9 |
| 11 | 200 | (none) | +10 |
| 12 | 300 | (none) | +11 |
| 13 | 750 | (none) | +12 |
| 14 | 1150 | (none) | +13 |
| 15 | 1550 | (none) | +14 |
| 16 | 1950 | (none) | +15 |
| 17 | 2350 | (none) | +16 |
| 18 | 2750 | (none) | +17 |
| 19 | 3150 | (none) | +18 |
| 20 | 3550 | (none) | +19 |
| 21 | 3950 | (none) | +20 |
| 22 | 4350 | (none) | +21 |
| 23 | 4750 | (none) | +22 |
| 24 | 5150 | (none) | +23 |
| 25 | 5550 | (none) | +24 |
| 26 | 5950 | (none) | +25 |
| 27 | 6350 | (none) | +26 |
| 28 | 6750 | (none) | +27 |
| 29 | 7150 | (none) | +28 |
| 30 | 7550 | (none) | +29 |
| 31 | 7950 | (none) | +30 |
| 32 | 8350 | (none) | +31 |
| 33 | 8750 | (none) | +32 |
| 34 | 9150 | (none) | +33 |
| 35 | 9550 | (none) | +34 |
| 36 | 9950 | (none) | +35 |
|
| Requisites: | Str
18, Con 16 |
| Alignment: | any G |
| HD/level: | 1d8 |
| Weapon Prof.: | 3+level/3 |
| To Hit Table: | War |
| Save Table: | 0+level
++
1 |
| Reference: | RDM |
| Groups: | Warrior, Rogue |
| Complexity: | CF=2 |
| Gets 60 rogue points per level. |
| Each level: Choose a species enemy. You get +4 TH and x+1 dmg vs. that enemy. You may pick the same species more than once. |
| Level 1,2,3,4: Pick Judo, Jujutsu, Karate, or Tae Kwon Do martial arts style. You have it. |
| Level 1: 0, LVL/d: Be immune to a SEL = LVL status effect for the rest of the day. |
| Level 1: 0, 1/reset: Roll LVL%. If made, you may claim an extraordinary circumstance and |
| apply one of the random facts about Chuck Norris to the game! DM determines result. |
| Level 27¶: You may mix in a class from War or Rog Group. |
| Level 27¶: +1 Random Player Pick. |
| Lvl |
Scout Ability | -50% | -100% | -150% |
Act |
Base |
Penalty |
Bonus |
| 1 | Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock) | V | 0 | Dex-13 | Dex-17 |
| 1 | Move Silently || Immovability | Avoid Clairnasience | V | 5 | Dex-14 | Dex-17 |
| 1 | Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors | V | 0 | Dex-12 | Dex-17 |
| 1 | Spying || Reflecting Pool | - || F | 5 | Int-12 | Int-15 |
| 1 | Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air | V | 55 | Str-10 | Str-14 |
| 1 | Any Rogue 1 ability | - | - | - | - |
| 2 | Evasion (0, make by 5% per amount hit: no dmg from weapon) | V | 10 | Dex-11 | Dex-15 |
| 3 | Disguise | Alter Appearance | M | 25 | Chr-11 | Chr-13 |
| 4 | Invisibility | Improved Invisibility | M | 0 | Int-13 | Int-18 |
| 4 | Distraction | Mislead | Forget | Mirage Arcana | M | 15 | Wis-13 | Wis-16 |
| 5 | Legend Lore | Identify | 0 | M | 0 | Int-13 | Int-15 |
| 6 | Read Languages | Decipher Code | M | 0 | Int-9 | Int-14 |
| 6 | All-Around Sight | Locate Object | Treasure Finding | M | 25 | Wis-15 | Wis-19 |
| 7 | Identity Penetration | False Seeing | True Seeing | MM | 5 | Wis-11 | Wis-19 |
| 8 | Free Action / Remove Paralysis / Remove Domination | P | 5 | Con-8 | Con-16 |
| 10 | Sending | Demand | M | 10 | Int-9 | Int-12 |
| 12 | Teleport | Teleport without Error || Teleport Other to Self (no save) | M | 5 | Int-16 | Int-17 |
| 18 | Psychic Impersonation || Soul/Spirit Impersonation | - | 15 | Wis-9 | Wis-14 |
| 27 | Astral Spell | MMM | 40 | Int-18 | Int-24 |
|